Post by Eromir on Mar 11, 2008 14:58:24 GMT 10
Name Eromir
Alias Eromir
Age Appears to be late 20’s, possibly hundreds of years old
Race Ayleid
Gender Male
Class Ayleid Warrior
Birthsign The Tower
Abilities In the shadowy depths of Cyrodiil’s Great Forest, Eromir has lived with his kin in complete secrecy. Though housed underground in the ancient ruins of his once majestic people, Eromir has learned to hunt and fend for himself on the outskirts of his homeland, while maintaining an unknown presence in the human’s capital province, deep within the forest’s interior. Born the son of a great warrior and huntsmen of his clan, Eromir has in no small way walked the path his father laid before him. This coupled with his innate curiosity in history, lore and legend, has granted him an excellent, sharp-witted mind.
Magic Hunting and fighting in the forests has taught Eromir to be, relatively resourceful in times of great danger. Not only has he learned the mystical arts of healing, but has come to rely on his keen knowledge of worldly foliage and ingredients, granting him the prowess to mix and create potions of great use and worth. Eromir has also learned the destructive capabilities of magic, and their effects not only on living creatures, but unearthly ones, and deceased as well. His people’s extensive history with the Mundus and Tamriel’s magics, has also taught him the basics fundamentals of others, magical skills.
Major Skills
Blade- Master
Block- Expert
Sneak- Expert
Alchemy-Expert
Marksman-Master
Restoration- Expert
Destruction- Journeyman
Minor Skills
Bunt- Novice
Illusion- Apprentice
Armorer- Apprentice
Security- Novice
Athletics- Journeyman
Alteration- Apprentice
Mercantile- Apprentice
Mysticism- Apprentice
Acrobatics- Journeyman
Speechcraft- Journeyman
Conjuration- Novice
Light Armor- Journeyman
Heavy Armor- Novice
Hand to Hand- Novice
Skills per Level
Novice- 5
Apprentice- 5
Journeyman- 5
Expert- 4
Master-2
Spells I wanted to leave the spell categories open, as I detest using specific, game play spells in a free form role playing forum. I would much rather be creative in my use, though I understand the staff may have reservations with such, as openness with some writers can lead to extreme power playing; using spells that are not clearly specified. I can only give I an assurance that I will not do such a thing, and if the staff has serious issues with me, I will remove my spells and practice with that skill completely from my writings in full. Fair enough? I would also be willing to add weaknesses to my character, magical or otherwise.
Innate Power
Ayleid Divinity = Cure Disease/Cure Poison (once a day)
Ayleid Restoration = Restore all Attributes 20% (once a day)
Innate Spells
Ayleid Healing (heal self 25)
Ayleid Aid (heal other 30)
Ayleid IceFire (ice & fire damage 20 on impact no duration)
Ayleid ParaSilence (paralyze 5sek, Silence 15sek)
Restoration
Cure Spells
Fortify Spells
Absorb Spells
Healing Spells
Destruction
Shock Spells
Magic Spells
Fatigue Spells
Alteration
Open Spells
Shield Spells
Feather Spells
Illusion
Light Spells
Calming Spells
Chameleon Spells
Mysticism
Reflect
Soultrap
Detect Life
Conjuration
Turn Undead
Weaponry Eromir regularly travels the borderlands of his hidden homeland, and the outskirts of the human controlled empire. Hunting, tracking, and the occasional scuffle between bandits and highwayman, have left him well proficient in the use of his blade and bow. Close range combat with his sword and dagger, have given him sufficient training in their use. His marksman skill has also benefited from his frequent skirmishes with animals and unwanted sentients; humans in particular. Not only this, but his father’s personal training has allowed him to master these arts, giving him few equals in their use.
It is obvious his weapons are of unique quality and design, and constantly garner attention as prized prosecutions amongst passersby’s and the like. As danger is always a possibility, he regularly caries his dagger, scimitar, bow and quiver. Ayleid Dagger, Ayleid Sword, Ayleid Sword2, Ayleid Bow, Ayleid Quiver
Armor Eromir, like most of his Ayleid kin, detests the use of heavy armor. However, he knows from personal experience that unarmored combat, can lead to grievous wounds, and even death. Following the traditions set before him many centuries ago, he takes to using light armor, elven quality of course, when out in the forest lands, borders, and general traversing. His father’s training has also gifted him with a high proficiency in it’s use and upkeep, allowing him to move swiftly and quite comfortably when wearing it. Like most of his Ayleid brethren, he dons an ancient suit of Ayleid Armor, worn by generations.
His armor suit is a dark blue, silver, and black, very odd compared to the traditional golden elven armor of present day Cyrodiil. Though both are of Ayleid design, his own armor is more sturdy and protective. The shield is also of an odd material. Ayleid Armor, Ayleid Shield
Apparel Eromir does not of course, always wear his armor; only when he knows battle is near, and when he is out on distant traverses. As such, he has sets of clothing when in towns or short transits; these tunics and trousers were all obtained, from his travel to Morrowind from Cyrodiil. However, he also carries one oddly designed robe, that is, unknown to most modern day Tamrielics, based upon his ancestor’s garments. A tight fitting, dark blue robe that drifts to the ground, lined with silver and black trim. What makes it stand out is it’s oddly, seemingly glowing tree symbol, in the center of the backside.
Aside from this robe that he regularly wears, is a small amulet with the same, unearthly glowing symbol. Though it garners attention form those who recognize its value, Eromir wears it proudly, and is never seen without it draped across his neck. Amulet, Amulet2
Physical Description Not seen for centuries in the Empire, Ayleids appear to be an oddity; a mixture of all the other Even races present in modern day Tamriel, and Eromir is no different. In stature, he is between the height of the average Dunmer and Altmer, leaving him slightly taller then most humans, but not all. Build wise, he is only a tad more muscular than the average Elf, though clearly not as built as humans. He still holds defined, toned muscles from all his years of training however. His skin is a golden color, slightly paler then an Altmer, due to his Ayleid ancestry. His hair is a dark brown color, naturally long.
Personality By nature, Eromir is a very calm and quiet individual, always deep in thought. He is also very analytical, even when he is acting simply on impulse; attempting to process, calculate, and evaluate all possible outcomes based on his actions. When he can, he will take the time to observe a situation, and try and best surmise the different ways in approaching it, but when faced with overwhelming pressure, he acts courageous and arrogant, traits obviously typical in human creatures. He is very staunch in his personal convictions, but is willing to take advice.
When dealing with people who he regards as foolish, or those he despises with every ounce of his person, he never displays his anger or frustration with them. He remains cool, confident, even when situations are those he could’ve never hypothesized or predicted. While he may seem gloomy and somewhat standoffish to most passerby, he is actually a kind and thoughtful being, willing to help those in need, even though he rarely opens up to others. Due to his similar appearance to Altmer, many consider his personality rather unpredictable, and are wary of him.
Biography For the time being, I would rather keep this unknown. Not only that, but I have a bad habit of making grotesquely long biographies, which moderately kills my enjoyment of the actual story. Also, I’m not completely done with it, and I would like to go ahead and join this site instead of continuously blowing it off like I have been for the past week. Suffice it to say, Eromir has lived in the depths of the Great Forest with his hidden, Ayleid kin, and has recently decided to leave his kind in search of something great. All of this will hopefully be revealed during the storyline.
Other I can provide a role playing sample if need to be, since I have not provided an adequate Biography sample. Also, I thought this would be common sense, but I thought I might need to add this as well. Along with his robe, he carries a small leather satchel, hung over his right shoulder which carries all of his armor, a few potions, and the occasional book.
Alias Eromir
Age Appears to be late 20’s, possibly hundreds of years old
Race Ayleid
Gender Male
Class Ayleid Warrior
Birthsign The Tower
Abilities In the shadowy depths of Cyrodiil’s Great Forest, Eromir has lived with his kin in complete secrecy. Though housed underground in the ancient ruins of his once majestic people, Eromir has learned to hunt and fend for himself on the outskirts of his homeland, while maintaining an unknown presence in the human’s capital province, deep within the forest’s interior. Born the son of a great warrior and huntsmen of his clan, Eromir has in no small way walked the path his father laid before him. This coupled with his innate curiosity in history, lore and legend, has granted him an excellent, sharp-witted mind.
Magic Hunting and fighting in the forests has taught Eromir to be, relatively resourceful in times of great danger. Not only has he learned the mystical arts of healing, but has come to rely on his keen knowledge of worldly foliage and ingredients, granting him the prowess to mix and create potions of great use and worth. Eromir has also learned the destructive capabilities of magic, and their effects not only on living creatures, but unearthly ones, and deceased as well. His people’s extensive history with the Mundus and Tamriel’s magics, has also taught him the basics fundamentals of others, magical skills.
Major Skills
Blade- Master
Block- Expert
Sneak- Expert
Alchemy-Expert
Marksman-Master
Restoration- Expert
Destruction- Journeyman
Minor Skills
Bunt- Novice
Illusion- Apprentice
Armorer- Apprentice
Security- Novice
Athletics- Journeyman
Alteration- Apprentice
Mercantile- Apprentice
Mysticism- Apprentice
Acrobatics- Journeyman
Speechcraft- Journeyman
Conjuration- Novice
Light Armor- Journeyman
Heavy Armor- Novice
Hand to Hand- Novice
Skills per Level
Novice- 5
Apprentice- 5
Journeyman- 5
Expert- 4
Master-2
Spells I wanted to leave the spell categories open, as I detest using specific, game play spells in a free form role playing forum. I would much rather be creative in my use, though I understand the staff may have reservations with such, as openness with some writers can lead to extreme power playing; using spells that are not clearly specified. I can only give I an assurance that I will not do such a thing, and if the staff has serious issues with me, I will remove my spells and practice with that skill completely from my writings in full. Fair enough? I would also be willing to add weaknesses to my character, magical or otherwise.
Innate Power
Ayleid Divinity = Cure Disease/Cure Poison (once a day)
Ayleid Restoration = Restore all Attributes 20% (once a day)
Innate Spells
Ayleid Healing (heal self 25)
Ayleid Aid (heal other 30)
Ayleid IceFire (ice & fire damage 20 on impact no duration)
Ayleid ParaSilence (paralyze 5sek, Silence 15sek)
Restoration
Cure Spells
Fortify Spells
Absorb Spells
Healing Spells
Destruction
Shock Spells
Magic Spells
Fatigue Spells
Alteration
Open Spells
Shield Spells
Feather Spells
Illusion
Light Spells
Calming Spells
Chameleon Spells
Mysticism
Reflect
Soultrap
Detect Life
Conjuration
Turn Undead
Weaponry Eromir regularly travels the borderlands of his hidden homeland, and the outskirts of the human controlled empire. Hunting, tracking, and the occasional scuffle between bandits and highwayman, have left him well proficient in the use of his blade and bow. Close range combat with his sword and dagger, have given him sufficient training in their use. His marksman skill has also benefited from his frequent skirmishes with animals and unwanted sentients; humans in particular. Not only this, but his father’s personal training has allowed him to master these arts, giving him few equals in their use.
It is obvious his weapons are of unique quality and design, and constantly garner attention as prized prosecutions amongst passersby’s and the like. As danger is always a possibility, he regularly caries his dagger, scimitar, bow and quiver. Ayleid Dagger, Ayleid Sword, Ayleid Sword2, Ayleid Bow, Ayleid Quiver
Armor Eromir, like most of his Ayleid kin, detests the use of heavy armor. However, he knows from personal experience that unarmored combat, can lead to grievous wounds, and even death. Following the traditions set before him many centuries ago, he takes to using light armor, elven quality of course, when out in the forest lands, borders, and general traversing. His father’s training has also gifted him with a high proficiency in it’s use and upkeep, allowing him to move swiftly and quite comfortably when wearing it. Like most of his Ayleid brethren, he dons an ancient suit of Ayleid Armor, worn by generations.
His armor suit is a dark blue, silver, and black, very odd compared to the traditional golden elven armor of present day Cyrodiil. Though both are of Ayleid design, his own armor is more sturdy and protective. The shield is also of an odd material. Ayleid Armor, Ayleid Shield
Apparel Eromir does not of course, always wear his armor; only when he knows battle is near, and when he is out on distant traverses. As such, he has sets of clothing when in towns or short transits; these tunics and trousers were all obtained, from his travel to Morrowind from Cyrodiil. However, he also carries one oddly designed robe, that is, unknown to most modern day Tamrielics, based upon his ancestor’s garments. A tight fitting, dark blue robe that drifts to the ground, lined with silver and black trim. What makes it stand out is it’s oddly, seemingly glowing tree symbol, in the center of the backside.
Aside from this robe that he regularly wears, is a small amulet with the same, unearthly glowing symbol. Though it garners attention form those who recognize its value, Eromir wears it proudly, and is never seen without it draped across his neck. Amulet, Amulet2
Physical Description Not seen for centuries in the Empire, Ayleids appear to be an oddity; a mixture of all the other Even races present in modern day Tamriel, and Eromir is no different. In stature, he is between the height of the average Dunmer and Altmer, leaving him slightly taller then most humans, but not all. Build wise, he is only a tad more muscular than the average Elf, though clearly not as built as humans. He still holds defined, toned muscles from all his years of training however. His skin is a golden color, slightly paler then an Altmer, due to his Ayleid ancestry. His hair is a dark brown color, naturally long.
Personality By nature, Eromir is a very calm and quiet individual, always deep in thought. He is also very analytical, even when he is acting simply on impulse; attempting to process, calculate, and evaluate all possible outcomes based on his actions. When he can, he will take the time to observe a situation, and try and best surmise the different ways in approaching it, but when faced with overwhelming pressure, he acts courageous and arrogant, traits obviously typical in human creatures. He is very staunch in his personal convictions, but is willing to take advice.
When dealing with people who he regards as foolish, or those he despises with every ounce of his person, he never displays his anger or frustration with them. He remains cool, confident, even when situations are those he could’ve never hypothesized or predicted. While he may seem gloomy and somewhat standoffish to most passerby, he is actually a kind and thoughtful being, willing to help those in need, even though he rarely opens up to others. Due to his similar appearance to Altmer, many consider his personality rather unpredictable, and are wary of him.
Biography For the time being, I would rather keep this unknown. Not only that, but I have a bad habit of making grotesquely long biographies, which moderately kills my enjoyment of the actual story. Also, I’m not completely done with it, and I would like to go ahead and join this site instead of continuously blowing it off like I have been for the past week. Suffice it to say, Eromir has lived in the depths of the Great Forest with his hidden, Ayleid kin, and has recently decided to leave his kind in search of something great. All of this will hopefully be revealed during the storyline.
Other I can provide a role playing sample if need to be, since I have not provided an adequate Biography sample. Also, I thought this would be common sense, but I thought I might need to add this as well. Along with his robe, he carries a small leather satchel, hung over his right shoulder which carries all of his armor, a few potions, and the occasional book.