Post by Orisis on Feb 10, 2008 12:53:06 GMT 10
Name Pyr Galtrem
Alias Cain Blade
Age 34
Race Imperial
Gender Male
Class Pirate
His ship, the Medusa, is widely known throughout the seafaring community, along with the name 'Cain Blade' which most men know the pirate by. Being a pirate to Cain, means taking as much loot as possible from rich, lightly-guarded merchant ships.
Birthsign Tower
Abilities
His skill with a blade is uncanny, as is his ability to predict what his opponents will come up with. More often than not, he would be anticipating his adversary's next move, and the react in kind. Not only that, but more than once, he has broken his opponent's blade in battle with cunning swordstrokes, leaving his opponent weaponless. On top of that, he is a very fast learner, able to pick up new spells sometimes in the span of just ten minutes, which explains his wide & varied arsenal.
Magic
Destruction
Fireball - A great, big, flaming ball of magical fire.
Wall of Flame - A great, big, wall of fire.
Flame arrow - A concentrated white-hot blast of flame. Very accurate.
Burning touch - Sets an organic creature on fire.
Fire storm - Engulfs a large area in an inferno of flames.
Searing Grasp - Places his hands 'on fire' in a way so that others may feel it.
Flare - A very bright flash of light, or it can be used as an explosive.
Immolating Blast - A larger, more powerful version of the fireball.
On top of all that, he is able to manipulate fire in any way you can possible think of.
Illusion
Chameleon - Ability to make an object semi-invisible. The keen eye can still spot it, though.
Invisibility - Ability to make something completely invisible. However, once he moves to do something that involves another organic creature, his invisibility will wear off.
Demoralize - Effective against a large group of organic creatures with a will. Makes them fearful or unwilling to fight.
Dominate - Ability to comepletely sway another to his will.
Mysticism
Soul trap - Ability to trap a soul inside a soul gem.
Absorb Fatigue - Makes others tired. He is able to do this in a mass-area
Absorb Health - Literally drains the life force from others.
Divine Intervention - Teleports him to the nearest shrine to the nine divines.
Reflect - Reflects any and all spells back to the caster.
Alteration
Water Walk - Walks on water
Water Breathing - Breath in water
Swift Swim - Swim quicker
Feather - Makes himself lighter.
He does not rely on conjuration spells at all, and his specialization is fire-based destruction spells.
Weaponry
2x Cutlass - [Ebony] He carries at least one on him at all times. It is of simple design, but bears an enchantment that makes anything it cuts 'bleed'. Usually, he carries them both beind his back horizontally. That way, he can easily access both of them without the risk of cutting himself. He obtained enough money for the swords via. piracy, and custom-commisioned from from a well-known blacksmith.
6x Throwing Knife - [Steel] They're simple steel weapons, and though it's Pyr's hobby to sharpen his weapons when he has free time, so they're incredibly sharp. They're usually in a (square leather) pouch by his side.
3x Dagger - [Steel] Hidden on the soles of each boot. For emergencies. The third dagger is sheathed on his belt for everyday tasks.
1x Hatchet - [Steel] Not really counted as a weapon, but still ridiculously sharp. He uses this for everyday menial tasks, and carries it in a slit on his belt.
Armour
Chainmail Glass Cuirass - Chainmail made out of glass. Suprisingly durable & strong. He wears it over a cotton shirt, but under a tunic. The way he moves makes it seem like he is wearing no armour under the tunic, although the glass cuirass does add extra bulk.
Plated Hard-Leather Boots- Masterwork leather boots plated with high-quality steel at the shins. It doesn't hinder his movements in any way.
Leather Chaps - Just leather. It's less armor than clothing, but he still wears it over a more comfortable cotton pair of pants.
Fur Jacket - He wears it on cold days. Owing to it's white colour, it looks to be polar bear fur.
Vest - A simple, brown vest he wears for the sake of completion.
Captain's Jacket - Another one in the wardrobe for the pure sake of completion. Pyr rarely actually wears it on-deck, however. He finds it too bulky, ornate, and lavish to be worn on a typical seafaring vessel by a typical seafarer. The jacket itself is navy-blue with a good amount of embroidery.
Tricorn - It fits very well with the jacket.
Bandana - He wears it to keep his hair back from his face in windy days, but normally he dislikes wearing anything on his head.
Physical Description
Pyr has always prided himself on appearance. Although it may have been a somewhat vain notion, he had always thought of himself as good-looking. He has comparitively broad shoulders to the rest of his (relatively slim) body, and well-muscled limbs. He also stands at an impressive height of just under 1.8m tall. He is also not a stocky man, and has lithe movements. His hair is brown streaked with red & gold, which he enjoys to pull back into a tail. His body is tanned, owing to long hours under the ocean's sun, and calloused hands. His face is well-proportioned, and as of yet, unscarred. His eyes are a striking emerald, which can alternate from a friendly, far-off look to a peircing stare.
Personality
Pyr tends to be the sort who likes to do things with the least hassle possible. He doesn't tend to talk without being approached first, but is in no way antisocial. He tends to avoids places such as taverns & bars, viewing alchohol as a way to dim oneself. He regards himself as somewhat of a scholar as well, despite being a pirate. He is well-read, and often likes to use obscure phrases in his speech. On top of all that, he is quite concieted, although most don't get to know him well enough to know that.
Biography
As a lower-class citizen born in Cyrodil, Pyr never found a lack of anything, but nor did he find life particularly amusing. He was raised by a single-mother. Incidentally, his father was enlisted in the Imperial Legion and any trace of his father disappeared from Pyr's life when he was three. Not that he ever saw the event as a loss. As an adventurous soul, Pyr found the monotony of everyday life in Cyrodil stifling.
Wake up, work, eat, sleep.
Wake up, work, eat, sleep.
It was the same thing, day in and day out. He never found romatic relationships particularly interesting either, flitting from one woman to the next without a care in the world. Soon, even that failed to keep Pyr happy & settled. When he was barely twenty, he enlisted on a merchant ship as a ship's hand. Nobody particularly missed him, and he did good work as well. Even so, life on the high-seas was not so interesting as it seemed.
After a short time on the ship, they were boarded by a pirate vessel. After the vessel he worked on was captured by the pirate crew, he was given the option to join them, which he gladly agreed to. For quite some time, he worked under the crew, and overthrew the current captain, to put in one of his other crew members in charge. After spending some time, and working his way up through the ranks, he led the mutiny against the captain, and took the ship as his own.
He was twenty-seven.
After a few months on the high-seas, he pulled in for repairs on his ship, renovating and renaming the vessel to 'Medusa'. His crew were wholly loyal to them, and never once in an engagement did he lose a crewmember. As such, his runs were both profitable and rewarding to all his crew. Very soon, his name became known througout the seafaring community in Tamriel.
It was like that for some time. Then, something went horribly, horribly wrong. He had never bothered to take the dangerous tides, or the risky targets, but one day, he was caught in a strong storm, blowing him towards Vvardenfel (He happened to be in the waterways of Morrowind at the time). His crew, along with his ship, was lost to him as the vessel got smashed into oblivion. It was pure luck that he was washed up onto shore, the contents of his cabin scattered around him. (He was in his cabin at the time the ship struck the rocks).
He was stranded, shipless, but still rich, owing to the contents of his cabin.
As such, he begins to wander Morrowind, in search of a decent, seaworthy ship.
[PRESENT]
Other N/A
Alias Cain Blade
Age 34
Race Imperial
Gender Male
Class Pirate
His ship, the Medusa, is widely known throughout the seafaring community, along with the name 'Cain Blade' which most men know the pirate by. Being a pirate to Cain, means taking as much loot as possible from rich, lightly-guarded merchant ships.
Birthsign Tower
Abilities
His skill with a blade is uncanny, as is his ability to predict what his opponents will come up with. More often than not, he would be anticipating his adversary's next move, and the react in kind. Not only that, but more than once, he has broken his opponent's blade in battle with cunning swordstrokes, leaving his opponent weaponless. On top of that, he is a very fast learner, able to pick up new spells sometimes in the span of just ten minutes, which explains his wide & varied arsenal.
Magic
Destruction
Fireball - A great, big, flaming ball of magical fire.
Wall of Flame - A great, big, wall of fire.
Flame arrow - A concentrated white-hot blast of flame. Very accurate.
Burning touch - Sets an organic creature on fire.
Fire storm - Engulfs a large area in an inferno of flames.
Searing Grasp - Places his hands 'on fire' in a way so that others may feel it.
Flare - A very bright flash of light, or it can be used as an explosive.
Immolating Blast - A larger, more powerful version of the fireball.
On top of all that, he is able to manipulate fire in any way you can possible think of.
Illusion
Chameleon - Ability to make an object semi-invisible. The keen eye can still spot it, though.
Invisibility - Ability to make something completely invisible. However, once he moves to do something that involves another organic creature, his invisibility will wear off.
Demoralize - Effective against a large group of organic creatures with a will. Makes them fearful or unwilling to fight.
Dominate - Ability to comepletely sway another to his will.
Mysticism
Soul trap - Ability to trap a soul inside a soul gem.
Absorb Fatigue - Makes others tired. He is able to do this in a mass-area
Absorb Health - Literally drains the life force from others.
Divine Intervention - Teleports him to the nearest shrine to the nine divines.
Reflect - Reflects any and all spells back to the caster.
Alteration
Water Walk - Walks on water
Water Breathing - Breath in water
Swift Swim - Swim quicker
Feather - Makes himself lighter.
He does not rely on conjuration spells at all, and his specialization is fire-based destruction spells.
Weaponry
2x Cutlass - [Ebony] He carries at least one on him at all times. It is of simple design, but bears an enchantment that makes anything it cuts 'bleed'. Usually, he carries them both beind his back horizontally. That way, he can easily access both of them without the risk of cutting himself. He obtained enough money for the swords via. piracy, and custom-commisioned from from a well-known blacksmith.
6x Throwing Knife - [Steel] They're simple steel weapons, and though it's Pyr's hobby to sharpen his weapons when he has free time, so they're incredibly sharp. They're usually in a (square leather) pouch by his side.
3x Dagger - [Steel] Hidden on the soles of each boot. For emergencies. The third dagger is sheathed on his belt for everyday tasks.
1x Hatchet - [Steel] Not really counted as a weapon, but still ridiculously sharp. He uses this for everyday menial tasks, and carries it in a slit on his belt.
Armour
Chainmail Glass Cuirass - Chainmail made out of glass. Suprisingly durable & strong. He wears it over a cotton shirt, but under a tunic. The way he moves makes it seem like he is wearing no armour under the tunic, although the glass cuirass does add extra bulk.
Plated Hard-Leather Boots- Masterwork leather boots plated with high-quality steel at the shins. It doesn't hinder his movements in any way.
Leather Chaps - Just leather. It's less armor than clothing, but he still wears it over a more comfortable cotton pair of pants.
Fur Jacket - He wears it on cold days. Owing to it's white colour, it looks to be polar bear fur.
Vest - A simple, brown vest he wears for the sake of completion.
Captain's Jacket - Another one in the wardrobe for the pure sake of completion. Pyr rarely actually wears it on-deck, however. He finds it too bulky, ornate, and lavish to be worn on a typical seafaring vessel by a typical seafarer. The jacket itself is navy-blue with a good amount of embroidery.
Tricorn - It fits very well with the jacket.
Bandana - He wears it to keep his hair back from his face in windy days, but normally he dislikes wearing anything on his head.
Physical Description
Pyr has always prided himself on appearance. Although it may have been a somewhat vain notion, he had always thought of himself as good-looking. He has comparitively broad shoulders to the rest of his (relatively slim) body, and well-muscled limbs. He also stands at an impressive height of just under 1.8m tall. He is also not a stocky man, and has lithe movements. His hair is brown streaked with red & gold, which he enjoys to pull back into a tail. His body is tanned, owing to long hours under the ocean's sun, and calloused hands. His face is well-proportioned, and as of yet, unscarred. His eyes are a striking emerald, which can alternate from a friendly, far-off look to a peircing stare.
Personality
Pyr tends to be the sort who likes to do things with the least hassle possible. He doesn't tend to talk without being approached first, but is in no way antisocial. He tends to avoids places such as taverns & bars, viewing alchohol as a way to dim oneself. He regards himself as somewhat of a scholar as well, despite being a pirate. He is well-read, and often likes to use obscure phrases in his speech. On top of all that, he is quite concieted, although most don't get to know him well enough to know that.
Biography
As a lower-class citizen born in Cyrodil, Pyr never found a lack of anything, but nor did he find life particularly amusing. He was raised by a single-mother. Incidentally, his father was enlisted in the Imperial Legion and any trace of his father disappeared from Pyr's life when he was three. Not that he ever saw the event as a loss. As an adventurous soul, Pyr found the monotony of everyday life in Cyrodil stifling.
Wake up, work, eat, sleep.
Wake up, work, eat, sleep.
It was the same thing, day in and day out. He never found romatic relationships particularly interesting either, flitting from one woman to the next without a care in the world. Soon, even that failed to keep Pyr happy & settled. When he was barely twenty, he enlisted on a merchant ship as a ship's hand. Nobody particularly missed him, and he did good work as well. Even so, life on the high-seas was not so interesting as it seemed.
After a short time on the ship, they were boarded by a pirate vessel. After the vessel he worked on was captured by the pirate crew, he was given the option to join them, which he gladly agreed to. For quite some time, he worked under the crew, and overthrew the current captain, to put in one of his other crew members in charge. After spending some time, and working his way up through the ranks, he led the mutiny against the captain, and took the ship as his own.
He was twenty-seven.
After a few months on the high-seas, he pulled in for repairs on his ship, renovating and renaming the vessel to 'Medusa'. His crew were wholly loyal to them, and never once in an engagement did he lose a crewmember. As such, his runs were both profitable and rewarding to all his crew. Very soon, his name became known througout the seafaring community in Tamriel.
It was like that for some time. Then, something went horribly, horribly wrong. He had never bothered to take the dangerous tides, or the risky targets, but one day, he was caught in a strong storm, blowing him towards Vvardenfel (He happened to be in the waterways of Morrowind at the time). His crew, along with his ship, was lost to him as the vessel got smashed into oblivion. It was pure luck that he was washed up onto shore, the contents of his cabin scattered around him. (He was in his cabin at the time the ship struck the rocks).
He was stranded, shipless, but still rich, owing to the contents of his cabin.
As such, he begins to wander Morrowind, in search of a decent, seaworthy ship.
[PRESENT]
Other N/A